Systems-focused designer who can implement what he designs. Immersed in the games industry since 2021, shipping games full-time since 2024. Experienced across systems and economy design, gameplay and combat loops, level design, UI/UX, and GDD/LDD documentation, with the technical depth to prototype, implement, and tune the systems designed. Hands-on building games start to finish, from concept and documentation through to shipped, data-validated features.
Worked With:
Achievements:
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Game CATHODISM featured on Reality Escape Pod Podcast
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One professional game shipped; Hangry
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One season shipped; MLB: Home Run Derby VR
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Arcade Cabinet - Sheridan MicroMix featured in Toronto Games Week 2024 Closing Ceremony
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Experimental VR/Hand Tracking title Terrible Terry featured at XP Gaming's Level Up student showcase 2025
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Avid Game Master and Tabletop Designer since 2014
Interests:
Music | Mountaineering | Alpine Sports | Action and Adventure Games
UNITY
I've been working in Unity to make rapid prototypes and full games since 2021
UNREAL 5
I've worked with small to mid-sized teams using UE5 since 2023 and have a knowledgeable understanding of Blueprint, C++, as well as Unreal Specific API's and features.
SCRIPTING
I've been scripting in C# since 2018. I also have thorough proficiency with C++ as well as Unity/UE5 APIs and Libraries. I've been programming personal projects in py, JS, and Lua since 2016
BLENDER
I've been an early adopter of Blender since 2.3 when I saw its potential. Now it serves as one of the most powerful 3D tools on the market. Typically I use it as a way to easily create 3D models to use as temporary assets for an artist to start from.
ADOBE SUITE
From Illustrator to Premier Pro, I've used most of the Adobe Creative Suite since 2014. I know Photoshop and Illustrator comprehensively, and fruequently use it to create diagrams, level layouts, and more.
ATLASSIAN
Throughout my college and professional career, I have been used both Bitbucket and Jira for project management and version control.
FIGMA/FIGJAM
Over the past two years I have learned how to use Figma to rapidly prototype and wireframe UI elements and menus. Figjam also provides an excellent designer workspace for me to ideate, brainstorm, and further develop ideas.
FMOD
I've become accustomed to using FMOD in order to design and integrate dynamic audio into games.
Contact
I'm always looking for new and exciting opportunities. Let's connect.
