
Employer: Little Guy Games | Team: 15-25 | Role: Game Designer/C# Programmer | Tools: Unity, Adobe Photoshop, Illustrator, MS Excel, C#, Visual Studio, Google Suite
*UNDER N.D.A., PROCESS WORK LIMITED*
RESPONSIBILITIES
COMPETITIVE PROGRESSION/
SKILL RANKING
I designed and engineered a competitive progression and skill ranking system that utilized Bayesian approximation to become more accurate over time.
COMPETITIVE TOURNAMENTS
I designed a competitive tournament system meant to engage the community on a deeper, more competitive level.
PITCH DOCS + DECKS
I was responsible for assisting with the design and technical sections of several pitch decks that were to be reviewed by MLB.
MIXED REALITY DESIGN
I designed a seperate gamemode utilizing Meta Quest 3's Mixed Reality features.
TOOL DESIGN
I designed several internal tools in Unity, and also created documentation on numerous systems for different target audiences (QA, Designers, etc.).
