
Team: 1 | Role: Designer/Programmer | Timeline: 6 Weeks | Tools: Unity, Miro, FPS Engine, Adobe Illustrator, Microsoft Word
DESIGN PILLARS
GAMEPLAY
PROGRAMMING/TECH DESIGN
CHECKPOINTS
Initially I began developing the checkpoint system to use the transform.position property of the player to teleport him when respawning. I quickly realized that wouldn't work and opted to manually activate a new instance of the player at the checkpoints.
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I knew I wanted the spawn point script to be accessible from the inspector, that way I could easily add spawn logic as shown here. The script allows me to manually deactivate certain objects or call public scripts using the SendMessage() function.


LEVEL DESIGN
SHADER/MATERIAL DESIGN
MUSIC INTEGRATION
HEADS UP! THIS PAGE IS WIP
Details and process work still to come:
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- Level Design
- Greyboxing (before/after)
- LDD
- Playtesting
- Visual Design
- Title screen
- vision
- materials
- Toon shading