top of page
RTP_Banner.png

RAID THE PLANT

RAID THE PLANT is a fast-paced FPS that combines platformer elements with extreme FPS gameplay and a unique style

​

Play as The Sergeant, a man with one task. RAID THE PLANT and destroy it from the inside!

Team: 1 | Role: Designer/Programmer | Timeline: 6 Weeks | Tools: Unity, Miro, FPS Engine, Adobe Illustrator, Microsoft Word

DESIGN PILLARS

GAMEPLAY

PROGRAMMING/TECH DESIGN

CHECKPOINTS

Initially I began developing the checkpoint system to use the transform.position property of the player to teleport him when respawning. I quickly realized that wouldn't work and opted to manually activate a new instance of the player at the checkpoints.

​

I knew I wanted the spawn point script to be accessible from the inspector, that way I could easily add spawn logic as shown here. The script allows me to manually deactivate certain objects or call public scripts using the SendMessage() function.

LEVEL DESIGN

SHADER/MATERIAL DESIGN

MUSIC INTEGRATION

HEADS UP! THIS PAGE IS WIP

Details and process work still to come:

​

- Level Design

- Greyboxing (before/after)

LDD

- Playtesting

- Visual Design

- Title screen

- vision

- materials

- Toon shading

bottom of page