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KEY ART

Hunt down fearsome and delicious monsters in this snack n’ slash RPG.
 

Stalk your prey across barbequed woodlands, candy-coated caverns, and other vibrant lands as Hangry, a beastly mercenary with an unrelenting hunger in this third-person, Hack n' Snack adventure RPG.

Team: 40-50 | Role: Game Design Intern | Tools: UE5, Adobe Photoshop, Illustrator, Animate, Google Suite

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*UNDER N.D.A., PROCESS WORK LIMITED* 

RESPONSIBILITIES

COOKING SYSTEM/MINIGAME

I was in charge of designing a cooking minigame that would be used in the larger cooking system to give players agency over gameplay effects through curating ingredients in any given dish.

UI/MENU DESIGN

Designed several menus for shops, and cooking. Needed to be efficient, understandable, and easy to use.

AI BEHAVIOUR AND BALANCING

Lots of my time was spent playtesting enemy behaviours, making sure they functioned correctly. It was also my responsibility to fine tune and balance their stats.

RANDOM EVENTS

I designed numerous random events that can be triggered when roaming the open worlds

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