
Team: 40-50 | Role: Game Design Intern | Tools: UE5, Adobe Photoshop, Illustrator, Animate, Google Suite
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*UNDER N.D.A., PROCESS WORK LIMITED*
RESPONSIBILITIES
COOKING SYSTEM/MINIGAME
I was in charge of designing a cooking minigame that would be used in the larger cooking system to give players agency over gameplay effects through curating ingredients in any given dish.
UI/MENU DESIGN
Designed several menus for shops, and cooking. Needed to be efficient, understandable, and easy to use.
AI BEHAVIOUR AND BALANCING
Lots of my time was spent playtesting enemy behaviours, making sure they functioned correctly. It was also my responsibility to fine tune and balance their stats.
RANDOM EVENTS
I designed numerous random events that can be triggered when roaming the open worlds
